Found it a bit too easy for my liking, but the BGM slapped pretty hard.
Found it a bit too easy for my liking, but the BGM slapped pretty hard.
A basic, straightforward idea with solid execution. Now with a new mechanic, spruced up visuals, an achievement system and three ways to play!
The Boom Bar's a nice addition to the game, giving you a solid option to extend combos.
Its a shame its exclusive to Enhanced Mode - its uneven terrain, moving camera and inconsistent speed make for a frustrating experience.
The visuals did get a nice upgrade - Gunners and Seekers have been given distinct appearances (helping them stand out from Bombers and Bouncers) and Miners look like army trucks rather than shapes on wheels.
Adventure Mode is absolute schlock and goddamn do I love it. It does share the pains of Enhanced Mode, but I'm willing to overlook those here.
A basic, straightforward idea with solid execution. Bit addictive, if I say so myself.
Its a bit short for my liking, and Future Loop Foundation's music doesn't strike me as particularly fitting for Submachine, but neither detract from my enjoyment all that much.
Not only my favourite-looking of the Submachine games, but has the best music, too.
The idea's a pretty basic one, and there's not much beyond said idea, but it was executed well enough for my liking,
An absolute classic from the mind of Matrusz Skutnik.
A quite major break from the Submachine formula, though one which works out pretty damn well.
A step up from The Basement in every way, this is not only where the series' empty and oppressive atmosphere began to take shape, but where we start to see its mystery-rich story unfold.
The brief segments of live action were quite unique, too.
It may lack some of the mysterious charm of the later games, but the original Submachine still holds up pretty well.
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
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Joined on 1/1/23