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BlueMonday1984

827 Game Reviews

188 w/ Responses

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A competently put-together platformer, if one whose visuals are nothing to write home about.

The alien boss was a bit of a ballache - with naught more to it beyond jumping over alien balls with little margin for error, it got frustrating pretty quickly.

The grumpy boss, meanwhile, felt far too easy, given its sole attack was easily dodged. Ended up beating it by just moving to the far-right corner and going AFK whilst writing this review :P

Music was also pretty good - can't go wrong taking some classics from the Audio Portal.

The use of a trophy dispenser was a pretty clever framing device for this collab. Choice of music was damn good too, and everyone involved put out some damn good work. (The medals are a nice bonus.)

Main major complaint is that trophies aren't saved, meaning you lose all of them when you close/refresh the tab.

Mabelma responds:

Thanks for the feedback! Appreciate it a ton.

A beautiful collab and a beautiful showcase of so many stylish artists.

A well-made dunk on the entire concept of NFTs, and a pretty good birthday gift for Levi as well!

A fun, if shallow, little timewaster, with an adorable pixel artstyle and plenty of medals for the statwhores out there.

Did experience pretty hefty slowdown during longer play sessions - given I've got a mid-range laptop, it seems this game can be a resource hog.

A bit short for my liking, but the twist was pretty well foreshadowed.

A good and fun little timewaster, if rather samey. Pretty damn solid visuals, though - kinda reminds me of Metal Slug.

You ever wonder how everyone working at Miniclip felt when this became the last surviving Flash made before 9/11 happened?

I do. Funny how a silly little Bush-related sub felt so awkward because of it.

A short, but fun as hell take on the classic Breakout formula that oozes with personality.

An okay enough puzzle platformer with a pretty cute artstyle.

The controls felt a bit cramped on my keyboard - allowing the player to edit the controls would have easily fixed that.

I did also have some stutters whilst playing, though they only happened the first time I started a level.

RunicPixels responds:

Thanks for feedback BlueMonday. :) It was a Ludum Dare entry made in 72 hours, we're currently looking into how far we want to take this in terms of post-jam updates. We will look into your feedback. I have conveyed your keybinding feedback to our team and we'll see if this is something for a hotfix or a bigger update.

Update: After discussing with the team, we hope to roll-out a key-binding update next week. :)

Newgrounds is damn good.
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