Clean, minimalistic visuals and a calming, atmospheric soundtrack complement this simple, but clever puzzler very well.
Clean, minimalistic visuals and a calming, atmospheric soundtrack complement this simple, but clever puzzler very well.
There's something funny about the fact this is the only BBS Awards entry made in Unity - seems Flash was a lot less dead than you expected.
Its also pretty clear you were still getting to grips with Unity when this dropped - there was no real "framing device" (so to speak) for this, just a bunch of menus, with a "Back" button that's pretty easy to miss and text on buttons being somewhat hard to read.
Still, the BBS Awards are the BBS Awards, and the BBS Awards are fun as hell no matter what goes down.
A simple, but pretty fun shooter which wears its Battle Network inspiration on its sleeve and throws some nice minor roguelike elements in to spice things up.
Main major complaint's the controls - whilst I can swap the buttons for shooting and using my sub weapon, the mid-wave screen still uses the default controls, which can be pretty awkward.
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A very basic avoider, which I personally found far too easy. Only real difficulty I had was with the controls - WASD always felt awkward to me, I much prefer arrow keys.
I do like the music you used for this, though.
A cool tutorial for a cool piece of origami.
The Simpsonized guy flipping the bird got me good, and the built-in real time clock and ability to jump to any step are nice touches.
The choice of "You're Pitiful" from Weird Al's an odd choice - sure, its a pretty solid track, but directly insulting your players is rarely a productive move. (Granted, this was mid-'00s Newgrounds - taking the piss out of anyone and everyone was A-OK back in the day.)
Hey, you're completely right. I made this in 2007, when I was 15. I don't think choosing Weird Al's song would be a good choice noadays. But you're right about the mid-00's.
Glad you enjoyed the built in clock and the jumping to steps feature. Not sure why you'd like the guy flipping the bird, another odd choice for 15 year old me. Thanks for the first review in 18 years
Generic audio/visuals and boring gameplay make for a pretty weak take on the Snake formula.
This game's idea is, in my eyes, fundamentally flawed - shortening the snake with every potion taken leads to a complete lack of challenge.
Yeah, you're right. Sorry
"Game of Disorientation" is definitely a fitting name. Truth be told, I found it surprisingly easy to adapt to the disorienting effects - the main major challenge(s) came from the guillotines and the clones.
I remembered playing this as a kid. This one can be firmly filed under "dumb fun incarnate".
Main complaint's those mouse-based controls - feels like I'm trying to do everything with a fucking pool noodle for an arm.
Visuals are pretty damn nice and I still had some fun, but damn is that cue ball hard to control.
Playing actual pool would probably be easier than this. The balls' ability to resist being pocketed definitely didn't help matters.
I've always been more of a fan of Uber Breakout II (https://www.newgrounds.com/portal/view/284700), but I can still appreciate this for how much of the groundwork it set, from the blocks and powerups to the clever spin on the Breakout formula.
Newgrounds is damn good.
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