Its a pretty obvious beta, but I'm impressed with how well you captured the Wii's unique look.
Can't wait to see this get finished!
Its a pretty obvious beta, but I'm impressed with how well you captured the Wii's unique look.
Can't wait to see this get finished!
Thank you! :)
Visuals and short length aside, my main criticism of this is on the gameplay - actually landing a hit on enemies is pretty much luck-based thanks to my inability to aim diagonally, and the slippery controls make this feel awful to play.
thank you for the constructive criticism I'm just starting to make games so I'm not really good you're criticism really help me to make better games so thank you and have a good day
I'm not sure what's going on, but this game's outright broken - I'm playing this on Firefox, and the spider phases through bugs no matter how accurate my aim is.
Easy to pick up, and pretty fun. Good to kill a few minutes.
You did a good job on your first Pico-8 game, and the thumbnail art's pretty cute.
Not sure how the scoring system at the top-left works.
Thanks!
The scoring system was a bit of a hassle,
but what I ended up doing was increasing the score by 0.1 every frame that a tomato would hit you but is in another Lane.
(Overall it increases by about 6 points per tomato)
It also doubles as what speeds up the tomatoes over time!
Over three hundred pages of a damn good and cute-as-hell webcomic? You're spoiling me, Van!
(Also, damn, that's another solid comic I need to get into...)
A pretty damn impressive recreation of the 1982 classic - you've got the game's artstyle down pretty much perfectly.
I'd love to see you make a roguelike out of this.
Yep, this is a Kitty Krew game alright - deranged A/V, simplistic gameplay and all.
If anyone knows what castle that is in the background, please tell me in DMs. Its probably in the UK, by my guess.
Only real praise I have for this is the swirl effect in the background - I didn't know that was possible in Scratch until now.
A short, but sweet little idle game, with a pretty colourful presentation and a pretty unique idea.
Did manage to snap the game's balance clean in half with an autoclicker, making tap upgrades kinda overpowered, though.
Music's also pretty nice, if repetitive.
A fun and offbeat little walking sim - kinda reminds me of Yume Nikki.
Controls feel pretty stiff, though.
I struggled to make out what anyone was saying throughout this, but part of me feels I'm better off not knowing exactly what they said.
A solidly made, and heartbreaking conclusion to Emily's story.
Nice work on the action - there was a strong sense of brutality to it.
I’ve seen all of your reviews, and I’m glad that you enjoy the series!! I feel that it aged well for most :3
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
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Joined on 1/1/23