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BlueMonday1984

859 Game Reviews

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A pretty okay shitpost - guitar was so-bad-its-good, and the crude visuals had a certain charm to them.

Collision detection on those goombas was pretty wonky, though, and the poor camera meant I had to take plenty of leaps of faith.

Visuals aside, my main criticism's on the player two controls - the fire key and movement keys are far too close together, and I ended up hitting browser shortcuts I didn't want whilst trying to control myself.

The lack of a diagonal sprite's another pain point for me - whilst I can fire diagonally, I don't know if I am going to fire diagonally until I press space/CTRL.

thethiscat responds:

thank you very much for your reply I do remember I have a game with much better shooting mechanics it's one of my earlier ones so the graphics are still pretty bad ill try to see if i can compress the game to an html zip file and make it work in newgrounds

Artstyle's pretty solid and the mechanics were easy to get a grip around.
Only puzzle I found myself getting stuck on was the last one, and that was because I had sent away one of the critters way too early first time around.

F1Krazy responds:

Yeah, the last one's a fiendish one. I'm not sure whether I made it too hard or whether I made the others too easy, I guess we'll see as the other reviews come in. Glad you enjoyed it!

Its a pretty obvious beta, but I'm impressed with how well you captured the Wii's unique look.
Can't wait to see this get finished!

Unstreemy responds:

Thank you! :)

Visuals and short length aside, my main criticism of this is on the gameplay - actually landing a hit on enemies is pretty much luck-based thanks to my inability to aim diagonally, and the slippery controls make this feel awful to play.

thethiscat responds:

thank you for the constructive criticism I'm just starting to make games so I'm not really good you're criticism really help me to make better games so thank you and have a good day

I'm not sure what's going on, but this game's outright broken - I'm playing this on Firefox, and the spider phases through bugs no matter how accurate my aim is.

Easy to pick up, and pretty fun. Good to kill a few minutes.
You did a good job on your first Pico-8 game, and the thumbnail art's pretty cute.

Not sure how the scoring system at the top-left works.

Samburger360 responds:

Thanks!

The scoring system was a bit of a hassle,
but what I ended up doing was increasing the score by 0.1 every frame that a tomato would hit you but is in another Lane.

(Overall it increases by about 6 points per tomato)

It also doubles as what speeds up the tomatoes over time!

Over three hundred pages of a damn good and cute-as-hell webcomic? You're spoiling me, Van!
(Also, damn, that's another solid comic I need to get into...)

A pretty damn impressive recreation of the 1982 classic - you've got the game's artstyle down pretty much perfectly.

I'd love to see you make a roguelike out of this.

Yep, this is a Kitty Krew game alright - deranged A/V, simplistic gameplay and all.

If anyone knows what castle that is in the background, please tell me in DMs. Its probably in the UK, by my guess.

Only real praise I have for this is the swirl effect in the background - I didn't know that was possible in Scratch until now.

Newgrounds is damn good.
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