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BlueMonday1984

859 Game Reviews

201 w/ Responses

9 reviews are hidden due to your filters.

This was a blast from start to finish, and an excellent remake.

Main complaint's the controls on the boss minigame - one button for both jumping and ducking felt pretty awkward. Moving those to different keys on keyboard/having two different buttons for touchscreen should fix that.

UPDATE: Also have a minor complaint regarding the second "Think!" and "Start a Fire!" microgames - hitting the auto-fail conditions in either leads to a bit of time being wasted, as the timer still keeps running. (Not sure if I communicated what I mean clearly enough :P)

JackAstral responds:

Thanks! Really good feedback: I’ll look into adding an option for that :-)

The basic idea is pretty creative, and having to manipulate the console to solve puzzles leads to a lot of brainteasing.

Main complaint's the use of A/D/Space to move - using the arrow keys would have been much less awkward.

MUNDONUEBO responds:

Thank you for playing, and for your words!
It's great to know player's impressions

Would you happen to be left-handed? For that case, at least, the arrow keys should have been included. But I also see the benefit of jumping with ↑ or W, althou, maybe, that would remove some fun cumbersomeness

A simple, but fun shooter whose procedurally-generated hive offers a fair bit of replay value.

Protip: Rapidly tapping the fire key will let you move at full speed whilst firing.

The lack of any real challenge beyond "press space when the bullet reaches the middle" caused this to get old extremely quickly.

No polite way to put this - the game's physics are kinda fucked.

Movement feels painfully stiff thanks to dog-slow acceleration, and jumping feels awkward, too. I also managed to get stuck under one of my projectiles, somehow.

(Good to know this happens in both Flash and HTML5 - makes it clear that this is an issue in the game itself)

A basic, but fun shooter, with a neat notepad-ish artstyle.

Being limited to the left half of the screen felt pretty arbitrary, though, and combined with powerups random movement to make picking them up a bit of a gamble.

A short, but unsettling demo, which left me wanting more.

jakekleiner responds:

glad to hear . the full version is on my itch io!

A pretty unique and fun idea for a rhythm game, with a lot of potential.

I can see myself playing this for a while.

Newgrounds is damn good.
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