You laid the atmosphere on THICK with this one - I was anticipating a jumpscare that never came throughout my entire playthrough.
You laid the atmosphere on THICK with this one - I was anticipating a jumpscare that never came throughout my entire playthrough.
Sorry for disappointing you but thanks for playing it
A very meaty and very well done platformer, with pixel-art visuals as fine as a Wagyu steak.
Main (minor) complaint's the controls - I'd have liked it I had the option to use up/W to jump and didn't need to hold shift to run (holding shift causes pain in my pinky pretty quickly).
so glad you enjoyed my game, however I must admit its nowhere near as good as ur comment :)
A goddamn smorgasbord of adorable and awesome bug designs, all held together with an excellent throwback to Pokemon's first gen.
(Quite fitting, given Satoshi Tajiri's childhood bug collecting inspired the series.)
Basic idea was okay, but the complete lack of challenge meant this got old quickly.
I wrote this entire review whilst keeping the game running, and didn't struggle at all to keep the red balls at bay.
Playing this reminded me of -Red- (https://www.newgrounds.com/portal/view/341598) - I'd recommend playing that if you want some idea on how to improve this.
(Final score for this was 364, after I waited for an eternity to lose.)
It will get harder. The harder version will be released at 7:00 AM EST on July 6, 2024. Thanks for the feedback!
Basic idea was okay, but the physics felt jank as shit - ground movement felt like I was stuck in mud, whilst air movement felt difficult to control.
The falling cubes also had a bad tendency to feel just plain unfair.
Sorry about the physics. The physics engine I used didn't work how I wanted it to... And the game was made to be hard.
Main major complaint is the inability to control your jump height, which makes platforming much harder than it should and makes the double jump into a major liability.
Another complaint's with the respawn system - respawning at a set location means its pretty much pure luck if you get to try another run after dying.
Got a high score of 20.6 seconds before giving up.
Thanks for the tip, I'll try to make the jump height based on how long you press down or something.
You only got 20? Sounds like a skill issue, it's pretty easy to get over 100 if you're good at timing your double jumps.
A solid all-around platformer with an interesting premise.
Main complaint's the unskippable dialogue - it made restarts a lot more tedious than it should be.
Updated the game and added a way to speed up the dialog (D/Right Arrow)
A simple, but solid puzzler, sure to test your skills.
Simple, skill-based (sorta) fast, frantic fun - all amped up with some high-intensity sonic euphoria from ZeRo BaSs.
Good luck getting those final medals, though - you're basically at the mercy of RNGesus with those ones.
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
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Joined on 1/1/23