A basic, but pretty fun idea. Arrow-key controls as an option would've been pretty nice - WASD's pretty awkward for me.
A basic, but pretty fun idea. Arrow-key controls as an option would've been pretty nice - WASD's pretty awkward for me.
ah thanks, arrow keys also work probably should have mentioned that
Found this a fair bit too easy once I got the hang of it - couldn't tell any real difference between easy and hard.
Bumping up obstacle speed in hard should be enough to give me a challenge.
I gotta say, this is pretty damn impressive - Scratch is usually a 2D-only affair, so seeing something like this is a pretty strong demonstration of your prowess.
Main major complaints are the lengthy load times and the controls - I lack the Scratch expertise to help you with the load times (though I suspect using TurboWarp might help), but allowing me to use arrow keys to move and, say, Z/X to turn would've made controlling myself feel a lot less awkward.
Thank you for your comment! As a new creator, comments like this help me improve the quality of my content.
This is one of my first Scratch projects, and although I tried to make it as perfect as possible, it still has some flaws.
The level takes some time to load because the walls are being created at the moment the level is clicked. Due to the large number of clones used in this project, I had to switch to TurboWarp, since it doesn't have a clone limit.
The problem with using Z/X keys to rotate is that it does not allow the player to look up or down.
By using the mouse pointer it allows the player to look around smoothly. As mentioned in the instructions by right-clicking and holding the mouse pointer it is possible to turn in all directions.
I hope you enjoyed playing the game, and if possible, consider sharing it with other NewGrounds members.
I'll give you credit for managing a pretty neat warping effect with the seconds-long 9/11 footage loop, but that's about it. At least with your previous two games, there was actually some semblance of gameplay to them.
if its pretty neat than why 0 rating, cringe!
You definitely cranked the difficulty up a bajillion degrees - I lasted less than a minute and struggled the entire time. I was expecting a gradual difficulty curve, not a goddamn wall.
Got a final score of 413 thanks to the spawn rate going from a trickle to a flood.
You laid the atmosphere on THICK with this one - I was anticipating a jumpscare that never came throughout my entire playthrough.
Sorry for disappointing you but thanks for playing it
A very meaty and very well done platformer, with pixel-art visuals as fine as a Wagyu steak.
Main (minor) complaint's the controls - I'd have liked it I had the option to use up/W to jump and didn't need to hold shift to run (holding shift causes pain in my pinky pretty quickly).
so glad you enjoyed my game, however I must admit its nowhere near as good as ur comment :)
A goddamn smorgasbord of adorable and awesome bug designs, all held together with an excellent throwback to Pokemon's first gen.
(Quite fitting, given Satoshi Tajiri's childhood bug collecting inspired the series.)
Newgrounds is damn good.
10k Saves - 15/05/24
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Age 24, he/they
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Joined on 1/1/23