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BlueMonday1984

827 Game Reviews

188 w/ Responses

9 reviews are hidden due to your filters.

Basic idea was okay, but the complete lack of challenge meant this got old quickly.

I wrote this entire review whilst keeping the game running, and didn't struggle at all to keep the red balls at bay.

Playing this reminded me of -Red- (https://www.newgrounds.com/portal/view/341598) - I'd recommend playing that if you want some idea on how to improve this.

(Final score for this was 364, after I waited for an eternity to lose.)

Lovedogs2178 responds:

It will get harder. The harder version will be released at 7:00 AM EST on July 6, 2024. Thanks for the feedback!

Basic idea was okay, but the physics felt jank as shit - ground movement felt like I was stuck in mud, whilst air movement felt difficult to control.

The falling cubes also had a bad tendency to feel just plain unfair.

Lovedogs2178 responds:

Sorry about the physics. The physics engine I used didn't work how I wanted it to... And the game was made to be hard.

Main major complaint is the inability to control your jump height, which makes platforming much harder than it should and makes the double jump into a major liability.

Another complaint's with the respawn system - respawning at a set location means its pretty much pure luck if you get to try another run after dying.

Got a high score of 20.6 seconds before giving up.

Wreaker404 responds:

Thanks for the tip, I'll try to make the jump height based on how long you press down or something.

You only got 20? Sounds like a skill issue, it's pretty easy to get over 100 if you're good at timing your double jumps.

A solid all-around platformer with an interesting premise.

Main complaint's the unskippable dialogue - it made restarts a lot more tedious than it should be.

Virhinic responds:

Updated the game and added a way to speed up the dialog (D/Right Arrow)

A simple, but solid puzzler, sure to test your skills.

Simple, skill-based (sorta) fast, frantic fun - all amped up with some high-intensity sonic euphoria from ZeRo BaSs.

Good luck getting those final medals, though - you're basically at the mercy of RNGesus with those ones.

This'll be helpful to watch the Deathmatch.

AED4 responds:

Thanks! Something like this hasn't been done before for NGADM as far as I'm aware, so I'm interested to see how well this works :)

A pretty damn solidly made Scratch platformer. Sure, I did encounter the occasional bug (one level spawned me inside level geometry, and the timer ended up freezing after I got two coins), but this was still pretty damn enjoyable.

Iwannakillguy responds:

Thx ;) I`ll fix that

Physics are fine (walljumping *controls* took me getting used to), but you don't really have much here beyond a glorified debug room/tutorial stage and a short stock sound loop.

Newgrounds is damn good.
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