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BlueMonday1984

859 Game Reviews

201 w/ Responses

9 reviews are hidden due to your filters.

Lack of arrow-key controls made playing this feel pretty awkward, as does having to use a virtually nonexistent scroll wheel on my touchpad to switch weapons.

Still, you've clearly got the basics of shmup design down, and I still had some fun playing it.

A simple, but fun little platformer(?) which gets a lot out of its central mechanic.

Visuals are pretty spartan, but they don't detract from my enjoyment.

Main complaint's with actually getting the pieces into place - you have to be pretty much dead-on when putting a piece into place or it'll reset back to its original position, making the puzzle much harder to complete than it should be.

Being unable to move the pieces freely is also a pain, especially on the touchpad I'm using - that also gets in the way of puzzle-solving.

AppyMations responds:

Don't worry, I'll use the reset button in the update, just cause.

A basic, but pretty fun idea. Arrow-key controls as an option would've been pretty nice - WASD's pretty awkward for me.

SubsolarGames responds:

ah thanks, arrow keys also work probably should have mentioned that

Found this a fair bit too easy once I got the hang of it - couldn't tell any real difference between easy and hard.

Bumping up obstacle speed in hard should be enough to give me a challenge.

I gotta say, this is pretty damn impressive - Scratch is usually a 2D-only affair, so seeing something like this is a pretty strong demonstration of your prowess.

Main major complaints are the lengthy load times and the controls - I lack the Scratch expertise to help you with the load times (though I suspect using TurboWarp might help), but allowing me to use arrow keys to move and, say, Z/X to turn would've made controlling myself feel a lot less awkward.

GuyMakesGames responds:

Thank you for your comment! As a new creator, comments like this help me improve the quality of my content.
This is one of my first Scratch projects, and although I tried to make it as perfect as possible, it still has some flaws.
The level takes some time to load because the walls are being created at the moment the level is clicked. Due to the large number of clones used in this project, I had to switch to TurboWarp, since it doesn't have a clone limit.
The problem with using Z/X keys to rotate is that it does not allow the player to look up or down.
By using the mouse pointer it allows the player to look around smoothly. As mentioned in the instructions by right-clicking and holding the mouse pointer it is possible to turn in all directions.
I hope you enjoyed playing the game, and if possible, consider sharing it with other NewGrounds members.

I'll give you credit for managing a pretty neat warping effect with the seconds-long 9/11 footage loop, but that's about it. At least with your previous two games, there was actually some semblance of gameplay to them.

ZabuJard responds:

if its pretty neat than why 0 rating, cringe!

You definitely cranked the difficulty up a bajillion degrees - I lasted less than a minute and struggled the entire time. I was expecting a gradual difficulty curve, not a goddamn wall.

Got a final score of 413 thanks to the spawn rate going from a trickle to a flood.

Newgrounds is damn good.
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