The lack of any real challenge beyond "press space when the bullet reaches the middle" caused this to get old extremely quickly.
The lack of any real challenge beyond "press space when the bullet reaches the middle" caused this to get old extremely quickly.
No polite way to put this - the game's physics are kinda fucked.
Movement feels painfully stiff thanks to dog-slow acceleration, and jumping feels awkward, too. I also managed to get stuck under one of my projectiles, somehow.
(Good to know this happens in both Flash and HTML5 - makes it clear that this is an issue in the game itself)
A basic, but fun shooter, with a neat notepad-ish artstyle.
Being limited to the left half of the screen felt pretty arbitrary, though, and combined with powerups random movement to make picking them up a bit of a gamble.
A short, but unsettling demo, which left me wanting more.
glad to hear . the full version is on my itch io!
A pretty unique and fun idea for a rhythm game, with a lot of potential.
I can see myself playing this for a while.
A boring, luck-based affair, with nary an ounce of skill involved.
You did well within the jam's constraints - this is a pretty good shooter.
I quite liked the real-time clocks (both decimal and binary) you put in the HUD.
Visuals are alright, but the controls are nigh-unusable - clicking on an opponent is near-impossible on my touchpad, and due to the sword's low damage, killing even a zombie before it kills me is pretty much a non-option.
Having to use WASD, rather than the arrow keys, was also a pain.
Yeah The Clicker Game Nead A Mouse I Have A Touchpad In My Laptop But I Buy A Mouse
Thanks Any Way
The Game Is Just A Beta
Newgrounds is damn good.
10k Saves - 15/05/24
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Supreme Commander - 7/12/24
Age 24, he/they
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Joined on 1/1/23