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BlueMonday1984

877 Game Reviews

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Short, but goddamn terrifying - this works both on its own, and as a Chronicle Bulletin tie-in. Those graves provided some damn good foreshadowing as to the series' end.

The graves of past sacrifices (which you misspelled as "Sacrafices" BTW :P) provide some damn good foreshadowing to Chronicle Bulletin's ending, in retrospect.

Replaying this, it does give some context as to why Michael died - he hadn't stumbled across some nightmarish supernatural being, he was being silenced for knowing too much about Clear Moon.

Main complaint's with the lack of arrow-key controls - WASD has always felt awkward to me.

A short, but sweet little adventure game, with some pretty damn tough puzzles. I remember needing a walkthrough to get through this first time around.

Nova and Ashy's designs are pretty cute, I gotta say.

Simple, arcadey, firey fun, with an excellent risk-reward system.
Whilst runs do start off a bit slow, things really pick up once you start grabbing upgrades.

I would've liked to see keyboard shortcuts for buying matches/upgrades and using the hideout.

I can appreciate using new and interesting ways to get your album out, but your album cover does *not* work as a background - looking at it gave me a headache whilst trying to play.

Slowsolid responds:

Was a 1 star really necessary though?

jamestly responds:

get good i guess

Short, sweet, and supremely surreal - feels like a playable fever dream.

unseconds responds:

thank you!!

it do be pong
Competently made, but way too barebones - I'd have expected a singleplayer mode or something like that.

The lack of any timer's a nice change from most of the Picross puzzlers I've seen here. Makes this real damn relaxing.

Supernova-Games responds:

Thank you! Making it as relaxing as possible really was our intention :)

This has got an awesome claymation style, and a fun-as-hell gameplay loop. Kinda reminds me of Insaniquarium.

gheedu responds:

Thank you!
Insaniquarium is a big influence for this game!

Ah, Duolingo but spoopy. Not exactly original, but its the execution that counts.

On the execution, I'd say its fine - sure, the scare factor's virtually nil, but the core gameplay's pretty solid. It was pretty cool of you to cook up your own conlang just for this - I think you should make more use of Cago.

A simple, but solidly put-together (and pretty damn addictive) test of your mathematical abilities. The minimalist visuals make it easy to see potential factors, which is quite helpful when you're on the clock.

redoxee responds:

Oh wow, thanks for the quick review =D

Newgrounds is damn good.
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