Got a score of 34 first-time around.
Pretty basic, and the difficulty curve rises far too slow for my liking, but I still had a fair bit of fun.
Got a score of 34 first-time around.
Pretty basic, and the difficulty curve rises far too slow for my liking, but I still had a fair bit of fun.
Yeah, I made the difficulty increase every 10 points, but I can see that it's a bit slow 😅
Short, but goddamn terrifying - this works both on its own, and as a Chronicle Bulletin tie-in. Those graves provided some damn good foreshadowing as to the series' end.
The graves of past sacrifices (which you misspelled as "Sacrafices" BTW :P) provide some damn good foreshadowing to Chronicle Bulletin's ending, in retrospect.
Replaying this, it does give some context as to why Michael died - he hadn't stumbled across some nightmarish supernatural being, he was being silenced for knowing too much about Clear Moon.
Main complaint's with the lack of arrow-key controls - WASD has always felt awkward to me.
A short, but sweet little adventure game, with some pretty damn tough puzzles. I remember needing a walkthrough to get through this first time around.
Nova and Ashy's designs are pretty cute, I gotta say.
Simple, arcadey, firey fun, with an excellent risk-reward system.
Whilst runs do start off a bit slow, things really pick up once you start grabbing upgrades.
I would've liked to see keyboard shortcuts for buying matches/upgrades and using the hideout.
I can appreciate using new and interesting ways to get your album out, but your album cover does *not* work as a background - looking at it gave me a headache whilst trying to play.
Short, sweet, and supremely surreal - feels like a playable fever dream.
thank you!!
it do be pong
Competently made, but way too barebones - I'd have expected a singleplayer mode or something like that.
The lack of any timer's a nice change from most of the Picross puzzlers I've seen here. Makes this real damn relaxing.
Thank you! Making it as relaxing as possible really was our intention :)
This has got an awesome claymation style, and a fun-as-hell gameplay loop. Kinda reminds me of Insaniquarium.
Thank you!
Insaniquarium is a big influence for this game!
Ah, Duolingo but spoopy. Not exactly original, but its the execution that counts.
On the execution, I'd say its fine - sure, the scare factor's virtually nil, but the core gameplay's pretty solid. It was pretty cool of you to cook up your own conlang just for this - I think you should make more use of Cago.
Newgrounds is damn good.
10k Saves - 15/05/24
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Joined on 1/1/23