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BlueMonday1984

848 Game Reviews

199 w/ Responses

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Got a score of 34 first-time around.
Pretty basic, and the difficulty curve rises far too slow for my liking, but I still had a fair bit of fun.

Samburger360 responds:

Yeah, I made the difficulty increase every 10 points, but I can see that it's a bit slow 😅

Short, but goddamn terrifying - this works both on its own, and as a Chronicle Bulletin tie-in. Those graves provided some damn good foreshadowing as to the series' end.

The graves of past sacrifices (which you misspelled as "Sacrafices" BTW :P) provide some damn good foreshadowing to Chronicle Bulletin's ending, in retrospect.

Replaying this, it does give some context as to why Michael died - he hadn't stumbled across some nightmarish supernatural being, he was being silenced for knowing too much about Clear Moon.

Main complaint's with the lack of arrow-key controls - WASD has always felt awkward to me.

A short, but sweet little adventure game, with some pretty damn tough puzzles. I remember needing a walkthrough to get through this first time around.

Nova and Ashy's designs are pretty cute, I gotta say.

Simple, arcadey, firey fun, with an excellent risk-reward system.
Whilst runs do start off a bit slow, things really pick up once you start grabbing upgrades.

I would've liked to see keyboard shortcuts for buying matches/upgrades and using the hideout.

I can appreciate using new and interesting ways to get your album out, but your album cover does *not* work as a background - looking at it gave me a headache whilst trying to play.

Slowsolid responds:

Was a 1 star really necessary though?

jamestly responds:

get good i guess

Short, sweet, and supremely surreal - feels like a playable fever dream.

unseconds responds:

thank you!!

it do be pong
Competently made, but way too barebones - I'd have expected a singleplayer mode or something like that.

The lack of any timer's a nice change from most of the Picross puzzlers I've seen here. Makes this real damn relaxing.

Supernova-Games responds:

Thank you! Making it as relaxing as possible really was our intention :)

This has got an awesome claymation style, and a fun-as-hell gameplay loop. Kinda reminds me of Insaniquarium.

gheedu responds:

Thank you!
Insaniquarium is a big influence for this game!

Ah, Duolingo but spoopy. Not exactly original, but its the execution that counts.

On the execution, I'd say its fine - sure, the scare factor's virtually nil, but the core gameplay's pretty solid. It was pretty cool of you to cook up your own conlang just for this - I think you should make more use of Cago.

Newgrounds is damn good.
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