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BlueMonday1984

827 Game Reviews

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Deeply fucking unsettling. The fourth-wall break halfway through caught me off guard, and the standard ending was a pretty damn effective jumpscare.

A serviceable game of Pong, even if the paddle felt a bit sensitive.

It does seem like the paddle is moved a bit if the ball hits the very edge - I suspect that's an anti-cheese mechanism you put in, since I earned a point every time I pulled it off on the initial serve.

Pretty nice little jam title. Jump physics seem a bit floaty and I'd have preferred the option to map jump to either the up arrow or the spacebar, but that's kinda minor.

Visuals were alright (even if menu buttons were pretty damn small on my screen (probably a Firefox issue)), and the music was pretty good, if a bit repetitive.

JPsupper responds:

Yeah I agree on all fronts. The buttons are really small on NG, will probably tell Ken and Robin to make proper buttons if we ever update the game.

Nicely done on the improvements.
Would've wanted to see the keyboard support I requested on your (now removed) prototype, but I'm still fine with mouse-only.

VIMEcompany responds:

I'm going to add a system to see the controls and you can also change direction with space.

The basic idea (essentially reverse spot-the-difference) was difficult to wrap my head around at first, but once I got the hang of it I found a pretty damn relaxing puzzle game to unwind with.

A short, but pretty fun bullet hell shooter with a kickass soundtrack.
Good luck to anyone trying to do this hitless.

The Iron Lung inspiration is obvious, but this takes it in its own direction to produce a pretty damn unnerving little horror game.

The SFX and the heavily restricted visuals lay the atmosphere on thick.

The idea's pretty basic, but it was pretty damn interesting and executed rather well.

The minimalist visuals made remembering each level pretty easy, and it was pleasingly easy to control.

Newgrounds is damn good.
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