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BlueMonday1984

827 Game Reviews

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9 reviews are hidden due to your filters.

That epilepsy warning is not lying. This game will kill epileptics on sight.

Controls also felt oddly stiff and difficult to use, with the ledgegrab frequently going off when I didn't want it to.

On the bright side, the BGM fucking slaps and there's plenty of medals (shockingly easy ones, too - the gold times are pretty generous).

Guy-Unger responds:

ruffle creates some weird noise that isn't supposed to be there haha, thats probably what makes it look way more epilepsy inducing. i could disable ruffle support or try to remove it, but since its playable im just leaving it like this, hoping itll get fixed by ruffle eventually

Short, but goddamn terrifying. Getting to the ending took decompiling the game in JPEXS and making a path for myself, so I could avoid noping out from fear.

"Blind" turned out to be the hardest one to get - it took a shocking degree of willpower to not hit F5 whenever that battery ran low.

I *did* end up finding that getting the final cursed object after running out of battery power led the "game over" audio to play during the ending. I don't blame you for not catching that.

Short, but effective and beautiful as hell.

Hope you're doing well, Jack.

A basically perfect ending to a wonderful series.

You're a fucking treasure, Jack.

A pretty fun little title, if even more of a grindfest than its predecessor.

Gameplay was a bit more exciting to watch - I did see more wins by ring-out rather than running out of stamina, and the special ability did throw in a much-needed element of strategy. HUD did make it a bit difficult to determine who had more stamina at any given time, though, and being able to press space to use special would've been nice.

It was also pretty funny seeing my blade go flying out the stadium after activating its special ability.

Witnessing myself win a round without even touching the other blade was good for a laugh, too.

No "Completionist" medal's a nice bonus - means much less grinding for 100%.

A short, but fun little platformer, even if it was a tad too easy.

My main complaint's with the planet mechanic - having to be on the ground to swap sides was a bit awkward, and it had a tendency to throw me straight into enemies.

Chiptunes were pretty nice, as well.

The Thwomp analogues being fatal on the sides did also catch me off guard, I'll admit, but that's just a nitpick.

An okay enough take on the Beyblade formula, even if it is a bit repetitive and rather barebones.

I definitely felt the repetitiveness when getting "Completionist" - it takes a lot of battling to get the cash necessary to buy every single blade part.

The Tier III tournament was also a pain point of mine - the final round is a coinflip if you have the Night faceplate and Ultimate blade, and pretty much unwinnable if you don't.

Never got into Beyblade as a kid, so I can't comment on how accurate it is to the real-life toys.

Gameplay may be a bit spartan, and the visuals a bit simple, but I can fully forgive both, given how hard the story hit for me.

As someone who's spent the 2020s feeling adrift and unsure what to do, this hit very close to home.

A pretty basic, but fun idea dragged down by the enemies being a unpredictable fucking nightmare.

A very basic Flash, but useful if you don't have a d6 lying about.

Newgrounds is damn good.
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Age 24, he/they

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