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464 Game Reviews

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A basic enough title which offered some quick fun for a few minutes.

Main complaint is that it seems the game keeps running for a bit after clicking on a pop-up and getting a game over.

AproBraindestroyer responds:

Glad you had fun :3 Dunno how to fix that tho but I will try.

A basic endless runner which got boring extremely quickly. Green candles feel unrewarding to grab due to how little cash you get, losing is damn-nigh impossible due to how little cash red candles take, and the audiovisual effects of hitting either get grating very quickly.

This all feels like a zero-effort shitpost in service to a financial grifter who exploited the folk-hero status he got three years ago to run pump-and-dumps in broad fucking daylight.

(Given it seems relevant, I would recommend This Is Financial Advice to anyone tangentially interested in learning more about the GME shitfest that made Roaring Kitty famous: https://www.youtube.com/watch?v=5pYeoZaoWrA)

Lack of arrow-key controls made playing this feel pretty awkward, as does having to use a virtually nonexistent scroll wheel on my touchpad to switch weapons.

Still, you've clearly got the basics of shmup design down, and I still had some fun playing it.

A simple, but fun little platformer(?) which gets a lot out of its central mechanic.

Visuals are pretty spartan, but they don't detract from my enjoyment.

Main complaint's with actually getting the pieces into place - you have to be pretty much dead-on when putting a piece into place or it'll reset back to its original position, making the puzzle much harder to complete than it should be.

Being unable to move the pieces freely is also a pain, especially on the touchpad I'm using - that also gets in the way of puzzle-solving.

AppyMations responds:

Don't worry, I'll use the reset button in the update, just cause.

A basic, but pretty fun idea. Arrow-key controls as an option would've been pretty nice - WASD's pretty awkward for me.

SubsolarGames responds:

ah thanks, arrow keys also work probably should have mentioned that

Found this a fair bit too easy once I got the hang of it - couldn't tell any real difference between easy and hard.

Bumping up obstacle speed in hard should be enough to give me a challenge.

A simple, but pretty fun game. I initially thought I could only hide in front of the bushes, but hiding in front of the graves worked too.

The sprinklers did get a bit annoying near the end, given their placement.
Also, damn, that guy's got an endless bladder

nuttsackk responds:

oh crap i didn't know you could hide in front of the graves I gotta fix that

I gotta say, this is pretty damn impressive - Scratch is usually a 2D-only affair, so seeing something like this is a pretty strong demonstration of your prowess.

Main major complaints are the lengthy load times and the controls - I lack the Scratch expertise to help you with the load times (though I suspect using TurboWarp might help), but allowing me to use arrow keys to move and, say, Z/X to turn would've made controlling myself feel a lot less awkward.

GuyMakesGames responds:

Thank you for your comment! As a new creator, comments like this help me improve the quality of my content.
This is one of my first Scratch projects, and although I tried to make it as perfect as possible, it still has some flaws.
The level takes some time to load because the walls are being created at the moment the level is clicked. Due to the large number of clones used in this project, I had to switch to TurboWarp, since it doesn't have a clone limit.
The problem with using Z/X keys to rotate is that it does not allow the player to look up or down.
By using the mouse pointer it allows the player to look around smoothly. As mentioned in the instructions by right-clicking and holding the mouse pointer it is possible to turn in all directions.
I hope you enjoyed playing the game, and if possible, consider sharing it with other NewGrounds members.

Keeping the portal functioning fine, one gratuitous rhyme at a time.
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