Basic, but pretty fun little avoidance game, with a difficulty curve that ramps up pretty fast. Good to kill a few minutes with.
Basic, but pretty fun little avoidance game, with a difficulty curve that ramps up pretty fast. Good to kill a few minutes with.
...well it took me a bit to get to grips with this shit, but it was pretty straightforward once I worked out the ropes. Didn't even need any sort of tutorial.
Pretty damn relaxing. Kinda reminds me of Antimatter Dimensions. The fair number of medals is nice too.
Glad you enjoyed the game, antimatter dimensions is a pretty big inspiration, I only have a few… thousand… hours in the game :,)
Short, but sweet little teaser. Bit easy for my liking, though - I got through most puzzles without breaking a sweat. The main ones where I struggled were the ones which required some lateral thinking.
Another fun-as-hell episode from you, but damn, you cranked up the microgame's difficulty in this - I struggled with a few of these.
Also noticed a typo near the opening - you accidentally spelled "to" as "too" whilst Miller was saying "I'm trying to".
EDITED TO ADD: Also, Jesus, that boss microgame's fuckin' brutal on my touchpad - I ended up needing to pull out my autoclicker to beat it.
Thanks :D Fixed- good catch!
...oh, jeez, this aged poorly. This aged *horrifically* poorly.
To be entirely fair to Joe, it wasn't public knowledge just what Spears was going through until over a goddamn decade after this released. Far as anyone knew, this was just some random Brittney fan being a nutjob.
Anyways, visuals are okay, but interactivity is pretty much nonexistent. Good as a snapshot of the era, but not much else.
A pretty clever puzzle game, with a rather clever mechanic. This'll definitely get you using your head.
Not particularly meaty, but the animations were pretty fun to watch.
Neat little platformer with a pretty charming artstyle. Quite liked how you used Tyhond's music in this - he's a pretty solid musician.
Main complaint's the highly awkward controls - acceleration is far away from the turn controls, and using LMB to shoot is entirely unnecessary.
Putting movement on the arrow keys/WASD and firing on space would've been much better.
Sure, thanks for the feedback i'm gonna change it!
Edit: Changed them, try it out if you want!
You've got an alright idea here, even if its execution was a bit barebones.
You can easily expand this into a much more fleshed out title.
Keeping the portal functioning fine, one gratuitous rhyme at a time.
10k Saves - 15/05/24
10k Medals - 27/05/24
Age 24, he/they
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TERF Island
Joined on 1/1/23