Pretty damn fun, and pretty damn hard, with very distinct sepia visuals.
That road isn't just curvy, its non-euclidean.
Pretty damn fun, and pretty damn hard, with very distinct sepia visuals.
That road isn't just curvy, its non-euclidean.
Haha thanks!
The sprites flickering on-screen is accurate to the NES, but it makes at enemies a fair bit tougher when it happens.
Having to mash X to reload the revolver also felt pretty awkward - a good alternative would've been having ammo slowly recharge over time, to give the player a choice between constantly firing at a slow rate or waiting until ammo's full and rapid-firing.
Okok, let me test more ways to reload and i'll reduce the sprite flickering
A solid little collection of wallpapers - some of these could probably become official ones with how high quality they are.
Nice work, everyone.
I doubt that my wallpaper will be official...
My wallpaper probally will be official too.
Short, but sweet little platformer.
Main complaint's the doors - didn't find them intuitive at first, and briefly thought getting past the first key was impossible as a result.
I figured that might happen, ah. Hopefully some ppl will think of it as a confusing little challenge.
You've got an alright idea, but losing a life when the ball hits the ceiling, rather than it bouncing off, is a pretty fatal flaw - makes the game much shorter and much more luck based than it should be.
Highest score I got was 20 BTW.
Sorry about that
...you suffering from a stroke there, Jard? Your Author Comments are fucking mangled.
u just need to protect the little creaturessssss
The base idea is pretty entertaining, but a combo of no arrow-key controls and slippery physics make this pretty awkward to play
Thanks for letting me know, I'll add arrow keys and reduce the slippery controls
A basic, but pretty damn fun prototype. Gonna give particular praise to the slimes' distinctive blue colour - makes them very easy to identify, even with my glasses off (given I'm practically blind without' em, that's impressive).
Does seem that staff upgrades persist between runs - unsure if that's a bug or not.
Thank you very much for your comment, I'm glad to hear that you liked the little that is currently available haha
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
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TERF Island
Joined on 1/1/23