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BlueMonday1984

214 Game Reviews w/ Response

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A very neatly made archive for Newgrounds' current level icons and auras - both the regular and halloween versions.
Main complaint is being unable to easily swap between the regular and Halloween versions - makes comparing level icons a bit of a hassle.

Anyways, quick heads-up for Cyber - the "NG Level Archives" link under "Nostalgia" is broken - the link (https://ngarchive.aksumka.com/levels) gives me to a 404, and it appears Aksumka's archive has gone down for good. It does seem there's archives of it on the Wayback Machine, so you should be able to fix the link to some extent.

Cyberdevil responds:

Mmm I hadn't considered a comparison between normal/Halloween level designs at all, good idea if I do a new version of this...

Thanks for the heads up on the link. I'm hosting the old aksumka archive on my own site as well now since the official one went down. Not the whole thing, but the file archive specifically (with level icons) can be found here too: https://ngpot.com/archive/

A cleverly and creatively crafted collaborative compilation of clocks, with a banger track to top it off.
Happy Clock Day, everyone!

Little-Radiodemon responds:

B A N G E R

...well it took me a bit to get to grips with this shit, but it was pretty straightforward once I worked out the ropes. Didn't even need any sort of tutorial.

Pretty damn relaxing. Kinda reminds me of Antimatter Dimensions. The fair number of medals is nice too.

WaspVentMan responds:

Glad you enjoyed the game, antimatter dimensions is a pretty big inspiration, I only have a few… thousand… hours in the game :,)

Another fun-as-hell episode from you, but damn, you cranked up the microgame's difficulty in this - I struggled with a few of these.
Also noticed a typo near the opening - you accidentally spelled "to" as "too" whilst Miller was saying "I'm trying to".

EDITED TO ADD: Also, Jesus, that boss microgame's fuckin' brutal on my touchpad - I ended up needing to pull out my autoclicker to beat it.

JackAstral responds:

Thanks :D Fixed- good catch!

Main complaint's the highly awkward controls - acceleration is far away from the turn controls, and using LMB to shoot is entirely unnecessary.

Putting movement on the arrow keys/WASD and firing on space would've been much better.

NikimonYT responds:

Sure, thanks for the feedback i'm gonna change it!
Edit: Changed them, try it out if you want!

Pretty damn fun, and pretty damn hard, with very distinct sepia visuals.

That road isn't just curvy, its non-euclidean.

mwuwm responds:

Haha thanks!

The sprites flickering on-screen is accurate to the NES, but it makes at enemies a fair bit tougher when it happens.

Having to mash X to reload the revolver also felt pretty awkward - a good alternative would've been having ammo slowly recharge over time, to give the player a choice between constantly firing at a slow rate or waiting until ammo's full and rapid-firing.

DrawPlusPen64 responds:

Okok, let me test more ways to reload and i'll reduce the sprite flickering

A solid little collection of wallpapers - some of these could probably become official ones with how high quality they are.

Nice work, everyone.

SkilledFanBoy responds:

I doubt that my wallpaper will be official...

Simoes1000 responds:

My wallpaper probally will be official too.

Short, but sweet little platformer.
Main complaint's the doors - didn't find them intuitive at first, and briefly thought getting past the first key was impossible as a result.

hhpony4 responds:

I figured that might happen, ah. Hopefully some ppl will think of it as a confusing little challenge.

Newgrounds is damn good.
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