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BlueMonday1984

201 Game Reviews w/ Response

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A quite clever idea. Audio and visuals are somewhat basic, but if you're here just to learn the ropes, its a good educational resource.

remarkablegames responds:

Thanks for the feedback!

A short, but highly intruiging ARG.
Main complaint is the ending - it seemed a bit abrupt.

Folfz responds:

I already improved it

Visuals are pretty alright, and the audio was passable, but you seriously screwed up with the controls - WASD to move and Left Ctrl to attack wasn't just awkward as hell to use, it caused me to close the game by accident a couple of times.

I'd strongly recommend allowing for remappable controls.

Colourmist responds:

Thanks for your critique. It is nice to hear what works or not for other people. The choice of the buttons was due to the two player mode so their hands wouldn't be to close to eachother. I would make remappable keys if i knew how, but Unity is still a new program for me, and still learning.
And i have no excuse for the music haha, composed it myself(not from samples) in a hurry just to have some atmosphere in the game.

You've got a pretty solid top-down shooter here, even if the visuals are a bit basic.

Main complaint I have is swapping weapons - on Firefox, scrolling to swap weapons also scrolls the window, which threw me off a couple times.

AKkingStudio responds:

Fixed the issue, you can now press SHIFT to swap weapons :)

Pretty nice little jam title. Jump physics seem a bit floaty and I'd have preferred the option to map jump to either the up arrow or the spacebar, but that's kinda minor.

Visuals were alright (even if menu buttons were pretty damn small on my screen (probably a Firefox issue)), and the music was pretty good, if a bit repetitive.

JPsupper responds:

Yeah I agree on all fronts. The buttons are really small on NG, will probably tell Ken and Robin to make proper buttons if we ever update the game.

Nicely done on the improvements.
Would've wanted to see the keyboard support I requested on your (now removed) prototype, but I'm still fine with mouse-only.

VIMEcompany responds:

I'm going to add a system to see the controls and you can also change direction with space.

An extremely basic Flappy Bird clone, whose only notable feature is the, shall we say, *interesting*, visuals.

NewKittyKrew responds:

stop talking about yourself, self flattery is not a good look

This was a pretty weak demo all around - a combo of the enemies not moving and Oggy's spammable bash attack oneshotting everything (except the boss) made the game insultingly easy.

Audio and visuals were also pretty poor, too - the visuals are a mixture of ripped images/random shapes in MS Paint, and I couldn't find a single piece of SFX you didn't rip from elsewhere.

I also found that you didn't reset the coin/life counters after the demo finishes and that going off the left edge of the map causes Oggy to fall forever - those are both pretty serious oversights.

MorganPaulRee responds:

Hi, this is just a beta testing. We will solve these problems you have stated. Thank you for experiencing!

Basic, but pretty entertaining.
I am getting all-black models after testing on both Firefox and Chrome, so I suspect the issue's going a bit deeper than simple browser fuckery.

RosieUV responds:

huh, weird.

Simple, but fun. It is held back by some sloppy collision detection (I've frequently died despite having clearly cleared a jump), though.

Aprime responds:

You just need to jump when you're on the base of the strawberry, instead of the side of his head

Newgrounds is damn good.
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