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BlueMonday1984

203 Game Reviews w/ Response

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A neat little time capsule of Newgrounds back in 2012, if not the most well-programmed.
Being able to earn more than one score-related medal at once would have been nice, as would be not having to click the textbox after entering in my answer.

(Fun fact: Like BBS Awards 2013, I found the answers for this one by decomping the game in JPEXS!)

Cyberdevil responds:

Solid critique man. :) Hadn't considered those things all, multiple score-related medals at once at least would be easy enough to code in, automatically focusing on a textbox ought be documented somewhere too, never tried that... keeping in mind for future stuff.

Just like with the last there is a public cheat sheet out there too. ;) But cool to know! Useful stuff JPEXS.

A neat little time capsule of an earlier age on NG.

Got all the medals on this one - ended up decompiling the game in JPEXS to find a few of the quiz answers.

Cyberdevil responds:

Hadn't heard of JPEXS before hmm, interesting... there is a medal guide for this floating around too if you Google. ;) Thanks for the review!

A pretty solid throwback to '00s-era Flash - gratuitous violence and all.

DrSevenSeizeMD responds:

AS IT SHOULD BE

Its a large-scale kind of LOSS

Exlhk responds:

Mass Loss

Pretty good all around, and kept me entertained for a while.

My main complaint's the net's hitbox - it feels annoyingly small, and I've had it fail to catch balloons i swear I actually hit.

chaoticc-neutral responds:

thanks for playing and feedback

A solid demo with a pretty clever death-based gimmick.

Icelogist responds:

Thanks

I gotta say, this absolutely feels rushed. Its a barebones idea, which IMO doesn't have anything interesting going for it.

The BGM's pretty good, though - it'd definitely work for a Silent Hill type horror game.

TheAuspiciousCygnus responds:

That's more than fair. I'm still learning and I'm glad you liked the song. I'll use it in something decent in the future and thank you for the feed back.

The artstyle was perfectly fine, and the music was pretty good, but I felt the gameplay was pretty deeply flawed.

The biggest thing I'd recommend is to avoid jerking the camera upwards during jumps - it feels disorienting and makes precision platforming a lot harder than it needs to be.

I did also notice a pretty major delay between jumping/running into spikes and the relevant sound effect playing. I didn't quite notice it at first, but when I did, it became pretty grating.

Still, you've clearly got potential. Keep at it. (Happy Pixel Day as well, BTW.)

Potato-Boy-34 responds:

I immediately started fixing it when I saw it on Reddit. The camera is fixed, and I even changed some stuff in the game. It's my first time making a platformer game.

There's a pretty good atmosphere here and a solid idea, but the controls really drag this down.

Using the arrow keys to attack is pretty confusing.

EDIT: Using Z,X and C to attack, and the arrow keys to move, would be better for me,though I'd also recommend adding the ability to rebind keys.

finne432 responds:

Good point, which keys do you think would be best as another control option?

edit: I won't be able to have remappable controls in the program I'm using, but I can definitely include an alternate opion for Z, X, and C + arrow controls.

Newgrounds is damn good.
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