Visuals are pretty impressive, and your choice of music was pretty good as well.
Gameplay's also pretty good - character did feel a bit slow to accelerate, but I consider that a nitpick.
Visuals are pretty impressive, and your choice of music was pretty good as well.
Gameplay's also pretty good - character did feel a bit slow to accelerate, but I consider that a nitpick.
thank you! (i had no idea anyone would see this game this soon) the whole slow controls thing was made on purpose because i thought it was too easy, the games half a year old now, sorry for that (also for the love of god dont turn on mobile controls)
Quick heads-up, it seems the attack and dash commands aren't working, making me unable to advance past the first screen.
Visuals are pretty nice, though.
thx
seems like the issue not fixed
-UPDATE-
that was fixed!!!
A solidly made and *brutally fucking hard* fangame. Main complaint I have is that I have to restart the game after getting a game over, meaning repeat attempts take a fucking eternity.
I'm pretty impressed you and your team got so much out of Scratch - I'll admit, I generally don't expect much from Scratch projects.
JUST UPDATED! Try, after pressing the flag, pressing X! That's our attempt to making an easier Retry Button, since scratch sucks to do it, lol.
You did mention that swapping between mage and dragon form was gonna be awkward, but I found the basic controls pretty awkward as well.
You want to know how I'd have done it, I'd have put crouch on the down arrow and jump on the up arrow. Not 100% sure where to put everything else, but the Z/X/C keys seem like a good choice.
I did enjoy what little I could experience - I ended up giving up during the tutorial level after my little finger began hurting like hell.
Hello and thank you for playing! I'm sorry you had a bad experience with the keyboard controls, but I also recommend using a USB gamepad if you have one. I'll be sure to leave a note about that in the game description.
Visuals are pretty good, and gameplay's alright too, but the controls massively bring this down.
Space to jump and O/P to use weapons is seriously awkward, whether you're a rightie or a leftie.
You want my recommendation, move jump to the up arrow/W, and allow the player to use Z/X for weaponry.
thanks for the feedback. I added Z and X for attack and weapon switch. I can't use W or the Up arrow to jump because there are climbable things, such as ladders in this demo, and you use those keys to go up .
Only bug I noticed was when after finishing the demo - I started a new run immediately after, and ended up hearing both the menu music and the level music playing simultaneously.
Other than that, this worked flawlessly on Firefox, and was a pretty damn fun Sonic fangame.
Thank you so much man! I can try to fix this issue when I get the time.
There's an absolute crapload of excellent art in this.
heheheheheheh crap
An alright enough platformer - main complaint I have is the ground physics feeling a bit slippery (barring ledges, which Nickel can seemingly climb up completely unimpeded)
Thanks for your review, if I make a sequel I'll make the ground physics less slippery (unless I add ice) and I'll try to make steep slopes more slippery (especially if I add ice).
A solidly made deckbuilder, with a pretty clever combat system.
Thank you!
Newgrounds is damn good.
10k Saves - 15/05/24
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