I'll give you credit for managing a pretty neat warping effect with the seconds-long 9/11 footage loop, but that's about it. At least with your previous two games, there was actually some semblance of gameplay to them.
I'll give you credit for managing a pretty neat warping effect with the seconds-long 9/11 footage loop, but that's about it. At least with your previous two games, there was actually some semblance of gameplay to them.
if its pretty neat than why 0 rating, cringe!
You laid the atmosphere on THICK with this one - I was anticipating a jumpscare that never came throughout my entire playthrough.
Sorry for disappointing you but thanks for playing it
A very meaty and very well done platformer, with pixel-art visuals as fine as a Wagyu steak.
Main (minor) complaint's the controls - I'd have liked it I had the option to use up/W to jump and didn't need to hold shift to run (holding shift causes pain in my pinky pretty quickly).
so glad you enjoyed my game, however I must admit its nowhere near as good as ur comment :)
Basic idea was okay, but the complete lack of challenge meant this got old quickly.
I wrote this entire review whilst keeping the game running, and didn't struggle at all to keep the red balls at bay.
Playing this reminded me of -Red- (https://www.newgrounds.com/portal/view/341598) - I'd recommend playing that if you want some idea on how to improve this.
(Final score for this was 364, after I waited for an eternity to lose.)
It will get harder. The harder version will be released at 7:00 AM EST on July 6, 2024. Thanks for the feedback!
Basic idea was okay, but the physics felt jank as shit - ground movement felt like I was stuck in mud, whilst air movement felt difficult to control.
The falling cubes also had a bad tendency to feel just plain unfair.
Sorry about the physics. The physics engine I used didn't work how I wanted it to... And the game was made to be hard.
Main major complaint is the inability to control your jump height, which makes platforming much harder than it should and makes the double jump into a major liability.
Another complaint's with the respawn system - respawning at a set location means its pretty much pure luck if you get to try another run after dying.
Got a high score of 20.6 seconds before giving up.
Thanks for the tip, I'll try to make the jump height based on how long you press down or something.
You only got 20? Sounds like a skill issue, it's pretty easy to get over 100 if you're good at timing your double jumps.
A solid all-around platformer with an interesting premise.
Main complaint's the unskippable dialogue - it made restarts a lot more tedious than it should be.
Updated the game and added a way to speed up the dialog (D/Right Arrow)
This'll be helpful to watch the Deathmatch.
Thanks! Something like this hasn't been done before for NGADM as far as I'm aware, so I'm interested to see how well this works :)
A pretty damn solidly made Scratch platformer. Sure, I did encounter the occasional bug (one level spawned me inside level geometry, and the timer ended up freezing after I got two coins), but this was still pretty damn enjoyable.
Thx ;) I`ll fix that
Newgrounds is damn good.
10k Saves - 15/05/24
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Supreme Commander - 7/12/24
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