Basic idea was okay, but the physics felt jank as shit - ground movement felt like I was stuck in mud, whilst air movement felt difficult to control.
The falling cubes also had a bad tendency to feel just plain unfair.
Basic idea was okay, but the physics felt jank as shit - ground movement felt like I was stuck in mud, whilst air movement felt difficult to control.
The falling cubes also had a bad tendency to feel just plain unfair.
Sorry about the physics. The physics engine I used didn't work how I wanted it to... And the game was made to be hard.
Main major complaint is the inability to control your jump height, which makes platforming much harder than it should and makes the double jump into a major liability.
Another complaint's with the respawn system - respawning at a set location means its pretty much pure luck if you get to try another run after dying.
Got a high score of 20.6 seconds before giving up.
Thanks for the tip, I'll try to make the jump height based on how long you press down or something.
You only got 20? Sounds like a skill issue, it's pretty easy to get over 100 if you're good at timing your double jumps.
A solid all-around platformer with an interesting premise.
Main complaint's the unskippable dialogue - it made restarts a lot more tedious than it should be.
Updated the game and added a way to speed up the dialog (D/Right Arrow)
This'll be helpful to watch the Deathmatch.
Thanks! Something like this hasn't been done before for NGADM as far as I'm aware, so I'm interested to see how well this works :)
A pretty damn solidly made Scratch platformer. Sure, I did encounter the occasional bug (one level spawned me inside level geometry, and the timer ended up freezing after I got two coins), but this was still pretty damn enjoyable.
Thx ;) I`ll fix that
I can see where you were going with this, and you've got a pretty creative idea, but the mouse-only controls render this much harder to play than it should.
I strongly recommend you add keyboard controls (WASD or arrows, doesn't matter) whenever you get the chance.
It can be operated using the arrows on the keyboard, but the screen moves. Please play from the full screen button.
A fine enough retro platformer - nothing special, but nothing seriously busted, either.
Main complaint's the camera - I frequently ended up making leaps of faith due to the camera being too far to the left. Having it move when the guy's in the centre of the screen should fix that.
Despite that, I still found the game a bit too easy - I beat it first time around with time to spare.
Yeah, it's one of the first projects I made with gdevelop, so it is pretty simple. also the camera problem, it glitches out when i have it center on the player (Mainly glitching out when stopping Mid-Air before landing) so i had to lower the follow rate a tiny bit.
A basic, but pretty fun shooter, even if it does seem fairly busted (seems there's a bug which makes you unkillable on Firefox)
Control-wise, I think you should've gone with using left-click to shoot rather than space.
thank you! and yes i think so too but wasd and space is pretty ok
A pretty solidly made pong game, with a clever twist.
Main complaint's the lack of a singleplayer/online multiplayer mode.
Thanks for your feedback :) the game is kinda old and has bad code so im not going to make one, but i might make a second part to this game one day who knows
This was a blast from start to finish, and an excellent remake.
Main complaint's the controls on the boss minigame - one button for both jumping and ducking felt pretty awkward. Moving those to different keys on keyboard/having two different buttons for touchscreen should fix that.
UPDATE: Also have a minor complaint regarding the second "Think!" and "Start a Fire!" microgames - hitting the auto-fail conditions in either leads to a bit of time being wasted, as the timer still keeps running. (Not sure if I communicated what I mean clearly enough :P)
Thanks! Really good feedback: I’ll look into adding an option for that :-)
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
NEET
TERF Island
Joined on 1/1/23