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BlueMonday1984

188 Game Reviews w/ Response

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You did mention that swapping between mage and dragon form was gonna be awkward, but I found the basic controls pretty awkward as well.

You want to know how I'd have done it, I'd have put crouch on the down arrow and jump on the up arrow. Not 100% sure where to put everything else, but the Z/X/C keys seem like a good choice.

I did enjoy what little I could experience - I ended up giving up during the tutorial level after my little finger began hurting like hell.

JKSun22 responds:

Hello and thank you for playing! I'm sorry you had a bad experience with the keyboard controls, but I also recommend using a USB gamepad if you have one. I'll be sure to leave a note about that in the game description.

Visuals are pretty good, and gameplay's alright too, but the controls massively bring this down.

Space to jump and O/P to use weapons is seriously awkward, whether you're a rightie or a leftie.

You want my recommendation, move jump to the up arrow/W, and allow the player to use Z/X for weaponry.

LawrenceP responds:

thanks for the feedback. I added Z and X for attack and weapon switch. I can't use W or the Up arrow to jump because there are climbable things, such as ladders in this demo, and you use those keys to go up .

Only bug I noticed was when after finishing the demo - I started a new run immediately after, and ended up hearing both the menu music and the level music playing simultaneously.

Other than that, this worked flawlessly on Firefox, and was a pretty damn fun Sonic fangame.

Gruffdasmuff responds:

Thank you so much man! I can try to fix this issue when I get the time.

There's an absolute crapload of excellent art in this.

Prismisho responds:

heheheheheheh crap

An alright enough platformer - main complaint I have is the ground physics feeling a bit slippery (barring ledges, which Nickel can seemingly climb up completely unimpeded)

Slopgok responds:

Thanks for your review, if I make a sequel I'll make the ground physics less slippery (unless I add ice) and I'll try to make steep slopes more slippery (especially if I add ice).

A solidly made deckbuilder, with a pretty clever combat system.

jontopielski responds:

Thank you!

A quite clever idea. Audio and visuals are somewhat basic, but if you're here just to learn the ropes, its a good educational resource.

remarkablegames responds:

Thanks for the feedback!

A short, but highly intruiging ARG.
Main complaint is the ending - it seemed a bit abrupt.

Folfz responds:

I already improved it

Visuals are pretty alright, and the audio was passable, but you seriously screwed up with the controls - WASD to move and Left Ctrl to attack wasn't just awkward as hell to use, it caused me to close the game by accident a couple of times.

I'd strongly recommend allowing for remappable controls.

Colourmist responds:

Thanks for your critique. It is nice to hear what works or not for other people. The choice of the buttons was due to the two player mode so their hands wouldn't be to close to eachother. I would make remappable keys if i knew how, but Unity is still a new program for me, and still learning.
And i have no excuse for the music haha, composed it myself(not from samples) in a hurry just to have some atmosphere in the game.

Newgrounds is damn good.
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