You've got an alright idea, but losing a life when the ball hits the ceiling, rather than it bouncing off, is a pretty fatal flaw - makes the game much shorter and much more luck based than it should be.
Highest score I got was 20 BTW.
You've got an alright idea, but losing a life when the ball hits the ceiling, rather than it bouncing off, is a pretty fatal flaw - makes the game much shorter and much more luck based than it should be.
Highest score I got was 20 BTW.
Sorry about that
...you suffering from a stroke there, Jard? Your Author Comments are fucking mangled.
u just need to protect the little creaturessssss
The base idea is pretty entertaining, but a combo of no arrow-key controls and slippery physics make this pretty awkward to play
Thanks for letting me know, I'll add arrow keys and reduce the slippery controls
A basic, but pretty damn fun prototype. Gonna give particular praise to the slimes' distinctive blue colour - makes them very easy to identify, even with my glasses off (given I'm practically blind without' em, that's impressive).
Does seem that staff upgrades persist between runs - unsure if that's a bug or not.
Thank you very much for your comment, I'm glad to hear that you liked the little that is currently available haha
A nicely-done celebration of a truly legendary ass-whooping.
Thank you!
A basic enough title which offered some quick fun for a few minutes.
Main complaint is that it seems the game keeps running for a bit after clicking on a pop-up and getting a game over.
Glad you had fun :3 Dunno how to fix that tho but I will try.
Main complaint's with actually getting the pieces into place - you have to be pretty much dead-on when putting a piece into place or it'll reset back to its original position, making the puzzle much harder to complete than it should be.
Being unable to move the pieces freely is also a pain, especially on the touchpad I'm using - that also gets in the way of puzzle-solving.
Don't worry, I'll use the reset button in the update, just cause.
A basic, but pretty fun idea. Arrow-key controls as an option would've been pretty nice - WASD's pretty awkward for me.
ah thanks, arrow keys also work probably should have mentioned that
I gotta say, this is pretty damn impressive - Scratch is usually a 2D-only affair, so seeing something like this is a pretty strong demonstration of your prowess.
Main major complaints are the lengthy load times and the controls - I lack the Scratch expertise to help you with the load times (though I suspect using TurboWarp might help), but allowing me to use arrow keys to move and, say, Z/X to turn would've made controlling myself feel a lot less awkward.
Thank you for your comment! As a new creator, comments like this help me improve the quality of my content.
This is one of my first Scratch projects, and although I tried to make it as perfect as possible, it still has some flaws.
The level takes some time to load because the walls are being created at the moment the level is clicked. Due to the large number of clones used in this project, I had to switch to TurboWarp, since it doesn't have a clone limit.
The problem with using Z/X keys to rotate is that it does not allow the player to look up or down.
By using the mouse pointer it allows the player to look around smoothly. As mentioned in the instructions by right-clicking and holding the mouse pointer it is possible to turn in all directions.
I hope you enjoyed playing the game, and if possible, consider sharing it with other NewGrounds members.
Newgrounds is damn good.
10k Saves - 15/05/24
10k Medals - 27/05/24
Supreme Commander - 7/12/24
Age 24, he/they
NEET
TERF Island
Joined on 1/1/23