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BlueMonday1984

201 Game Reviews w/ Response

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Gameplay's a bit simple for my liking, but god damn that background track's a bop.
Visuals are pretty pleasing to look at, too.

InfiTsuneXD responds:

THANKS ^^
the gameplay is simple because i didn't have so much time to program a better gameplay.

Visuals aside, my main criticism's on the player two controls - the fire key and movement keys are far too close together, and I ended up hitting browser shortcuts I didn't want whilst trying to control myself.

The lack of a diagonal sprite's another pain point for me - whilst I can fire diagonally, I don't know if I am going to fire diagonally until I press space/CTRL.

thethiscat responds:

thank you very much for your reply I do remember I have a game with much better shooting mechanics it's one of my earlier ones so the graphics are still pretty bad ill try to see if i can compress the game to an html zip file and make it work in newgrounds

Artstyle's pretty solid and the mechanics were easy to get a grip around.
Only puzzle I found myself getting stuck on was the last one, and that was because I had sent away one of the critters way too early first time around.

F1Krazy responds:

Yeah, the last one's a fiendish one. I'm not sure whether I made it too hard or whether I made the others too easy, I guess we'll see as the other reviews come in. Glad you enjoyed it!

Its a pretty obvious beta, but I'm impressed with how well you captured the Wii's unique look.
Can't wait to see this get finished!

Unstreemy responds:

Thank you! :)

Visuals and short length aside, my main criticism of this is on the gameplay - actually landing a hit on enemies is pretty much luck-based thanks to my inability to aim diagonally, and the slippery controls make this feel awful to play.

thethiscat responds:

thank you for the constructive criticism I'm just starting to make games so I'm not really good you're criticism really help me to make better games so thank you and have a good day

Easy to pick up, and pretty fun. Good to kill a few minutes.
You did a good job on your first Pico-8 game, and the thumbnail art's pretty cute.

Not sure how the scoring system at the top-left works.

Samburger360 responds:

Thanks!

The scoring system was a bit of a hassle,
but what I ended up doing was increasing the score by 0.1 every frame that a tomato would hit you but is in another Lane.

(Overall it increases by about 6 points per tomato)

It also doubles as what speeds up the tomatoes over time!

I struggled to make out what anyone was saying throughout this, but part of me feels I'm better off not knowing exactly what they said.

A solidly made, and heartbreaking conclusion to Emily's story.
Nice work on the action - there was a strong sense of brutality to it.

bluekatNG responds:

I’ve seen all of your reviews, and I’m glad that you enjoy the series!! I feel that it aged well for most :3

Short, sweet, and just a bit creepy - the visuals have a fair dose of Tamagotchi charm.

SepticDolphin responds:

Thank you man :)

...holy shit you genuinely put the Dreamcast Collab on an actual Dreamcast. That is actually insane.

Not sure how to get "WELCOMETOTHENEXTLEVEL", but it seems finding the code involves using a VMU. That's pretty clever.

KittyhawkMontrose responds:

Thanks! 💖 It had to be on a Dreamcast. We wanted to have a real world element, and why not use the underutilized VMU?

Newgrounds is damn good.
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