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BlueMonday1984

198 Game Reviews w/ Response

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This has got an awesome claymation style, and a fun-as-hell gameplay loop. Kinda reminds me of Insaniquarium.

gheedu responds:

Thank you!
Insaniquarium is a big influence for this game!

A simple, but solidly put-together (and pretty damn addictive) test of your mathematical abilities. The minimalist visuals make it easy to see potential factors, which is quite helpful when you're on the clock.

redoxee responds:

Oh wow, thanks for the quick review =D

Fast-paced, frantic arcade fun - I was basically in a state of flow the entire damn time I was playing.

The soundtrack's also damn good, especially "Enraged". I think you should put it on the Audio Portal!

SoxxIGuess responds:

Thank you! I was already thinking about putting the soundtrack on the audio portal, so I'll probably do that soon.

I gotta say, I found this surprisingly damn hard - I kept falling into pits left and right and struggled to get even halfway through the opening level.
The lack of a restart method is also a PITA - means I have to refresh the tab every time I get a game over.

Visuals are nice and movement's pretty fun, but damn does this bust my nuts.

TweetytheBird92 responds:

I was gonna sort the restart thing sometime before the release, but I'm guessing I forgot about that. I'll try to see if I can sort something about that in the sequel.

About the difficulty - I found the opening level to be quite easy, but that's because I made the level. I do share your points about falling left and right into pits - I struggled in Crothic and Merlin's level(s), but still got through them.

I intend for the opening levels to be easier for newer players, and the levels after that to get increasingly harder. There's hearts and 1-up bubbles you can collect to aid your playthrough though.

A simple, but pretty fun shooter which wears its Battle Network inspiration on its sleeve and throws some nice minor roguelike elements in to spice things up.

Main major complaint's the controls - whilst I can swap the buttons for shooting and using my sub weapon, the mid-wave screen still uses the default controls, which can be pretty awkward.

Welcome to Newgrounds, you're gonna fit right in!

Iccyhaught responds:

I appreciate it!

Generic audio/visuals and boring gameplay make for a pretty weak take on the Snake formula.

This game's idea is, in my eyes, fundamentally flawed - shortening the snake with every potion taken leads to a complete lack of challenge.

Aprime responds:

Yeah, you're right. Sorry

A playable Simpsons gag with some medals on the side? Can't argue with that.

Would've preferred if the quality defaulted to high, but at least the BGM's nice to listen to.

You can also earn every medal in only two runs, which is nice too.

Aprime responds:

Defaulted to high isn't pixelated though :(
Become a fan :D

Visuals are pretty nice, but the guy's acceleration feels a bit stiff.

Jampley-Dev responds:

could you elaborate on the stiff part?

A simple idea, with alright execution. Hit detection on those dots seems a bit wonky, though, and I never saw any need to use the change direction ability.

Eazymode responds:

Appreciate the feedback, regarding the hit detection, I found that its better to increase the hit detection since It felt a little too hard when its on the dot & sometimes even when you truly miss it looks like its bad hit detection since the paddle was moving pretty fast.

What do you think about that, would you rather have it be 100% on the dot?

Stroop Effect: The Game

A dead simple idea, executed well, leading to some good-old arcadey fun.

Aprime responds:

Perfect!

Newgrounds is damn good.
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